Reviews Mocking “Battleship” Drive Product Placement for Other Board Games Up 4000%

This month’s most popular Internet pastime has been writers jabbing the latest Transformers sequel by asking the rhetorical question, “What’s next, ________?” and filling in the blank with the one game they were most frequently beaten at as a kid. Unable to settle on just one punchline, the May 25th issue of Entertainment Weekly even provides a full page of Photoshop humor that name-checks five different classic games. Naturally this list includes the commonest punchline of the day, Hungry Hungry Hippos, which in the past month has skyrocketed to 192,000 Google results, up from a pre-Battleship all-time high of twenty-three Google results, twenty of which were disturbing fetish sites.

I expect most of the true classics have already been snatched up by large studios with massive budgets. Fortunately, if I were a Hollywood executive in need of more properties to license, I have memories from childhood and adulthood to plumb for potential licenses I could plunder that few of my arch-rivals would be equipped to translate to the silver screen.

My hypothetical release slate for summer 2015 would include:

Dungeon! — Someone brilliant at TSR boiled Dungeons & Dragons down to its essential elements: dungeon-crawling, simple hack-‘n’-slash, and treasure-hoarding. When my friends tired of the RPG aspect of Advanced D&D (i.e., whatever TSR module connected their AD&D battles into a story), we’d put away their character sheets and most of the dice, break Dungeon! out of the box, and go mindless.

In the movie version, the dragons, trolls, and other monsters would be replaced by giant alien robots. The titular dungeon would exist beneath a large European city that spectacularly collapses throughout the film from all the explosions undermining it.

Dark Tower — Another fantasy board game, this one dominated by a large electronic tower (batteries not included) that stood at the center of the board and determined the course of events on each player’s turn via LED numbers, flashing pictures, and annoying sound effects. The day mine broke down for good was a sad day indeed, except to adult family members who spent the evening sighing with joy.

In the movie version, the Tower itself is like an undertall Unicron ordering hordes of giant alien robots to overrun the lands of Ripoff Middle Earth. The original sound effects are cranked up to 11, distorted through several filters at ILM, and earn an Academy Award nomination. The movie’s release will be accompanied by vigorous lawsuits against any Stephen King adaptations that attempt to use the same name.

Run for Your Life, Candyman! — I was introduced to Smirk and Dagger Games at their 2009 GenCon booth. Not long after, I made a point of ordering a copy of this early release, a Candyland spoof that adds the single most crucial element the original game always lacked: a violent combat system. Each player is an armed and dangerous gingerbread man, opening fire on opponents while absconding through nightmarish candy-themed badlands. It’s a black-humor hoot that’s much more challenging and disturbing than its predecessor.

In the movie version, all those candy building blocks are the MacGuffin sought by a race of giant alien robots who need sugar for fuel. Firing nuclear weapons point-blank in each other’s faces over the centuries has resulted in a species-wide genetic deformity that prevents them from metabolizing raw cane sugar, so the processed sugar of faux-Candyland is their only hope. This would merely be an adaptation of the original Candyland if it weren’t for the gingerbread men’s extremely loud machine guns.

Bargain Hunter — This shopping game taught kids how to search store ads patiently for the lowest prices on furniture, appliances, and pets, as well as how to buy them with either cash or credit card. It came with a plastic credit card machine and several pretend credit cards that you inserted into the machine. You ran the cards through like a real machine, and prayed for purchase approval just like a real shopper. The rules for credit card interest accrual were sketchy and failed to reflect the realities of APRs, annual fees, and predatory lending, but you learned pretty quickly what a fair price was for an exotic lizard.

In the movie version, every department store in the Big City is taken over by a race of giant alien robots calling themselves The Bargain, who aim to dominate Earth’s economic infrastructures from within. Humanity’s last hope against this one-percenter allegory is a single man with a whip-smart attitude and no credit cards to max out. This hero will be played by Dave Ramsey.

Clue: the Great Museum Caper — I’m not sure this sequel ever became a household name, but it’s still a favorite in our family. One player is a thief sneaking through an art museum to steal paintings, recording their movements on a secret notepad in lieu of a physical playing piece on the board itself. The other players are detectives hoping to land blindly on the thief’s space as the disappearing paintings and disabled security devices give away his position. C:tGMC offered more variation in its gameplay and used none of the original characters, not even that cursed Miss Scarlet who was guilty in nine out of every ten times I played.

In the movie version, we pick up where the first Clue movie left off, wherever that was. I never saw it or its three different endings. Clue 2: Dark of the Monet will replace the art museum with the first game’s mansion setting and have twelve different endings. In each ending, the culprit is a different giant alien robot who retaliates against arrest attempts by blasting apart the study, the ballroom, and the conservatory.

File 13 — An integral part of my D&D experience was a subscription to Dragon Magazine, which occasionally came with free cut-out board games designed by a cartoonist named Tom Wham. My favorite was File 13, in which players were game designers attempting to shepherd their silly-named creations through a game-design flowchart. If one of your games reached the end of the chart, your game was published and you won. The board was a pull-out double-page spread; the pieces were tiny colored squares you had to cut out yourself. I still have my copy of the game tucked away in a Ziploc bag somewhere ’round here.

In the movie version, we replace all the games with giant alien robots, the flowchart with a giant alien robot factory, and the name File 13 with the title Transformers 5: Real Steel 2. Otherwise it’s an utterly faithful adaptation.

Tomorrow’s Publishers Mine Yesterday’s Concepts for Today’s Freebies (FCBD, Part 3 of 3)

Thus the trilogy concludes:

Donald Duck Family Comics (Fantagraphics) — After previous stints with Gladstone, Hamilton, and BOOM!, Disney relocates their American reprint license once more. Fortunately Fantagraphics knows a thing or two about quality reprints. The FCBD trial offer is a satisfying dose of Carl Barks’ classic Duck stories for the next generation. Funnier than Archie, more inventive than Harvey Comics, frequently smarter than the super-heroes of their time — Barks’ works deserve perpetual reintroduction to every incoming class of freshman comics fans.

Green Lantern/Young Justice Super Sampler/Superman Family Adventures Flipbook (DC Comics) — Art Baltazar and Franco, the minds behind Tiny Titans, open Side A with a done-in-one Hal Jordan tale that’s a basic fight scene with an oooooold foe name Myrwhydden, who’s like Mr Mxyzptlk minus pranks. At least it’s a complete story, unlike the other two shorts: a five-page Young Justice excerpt pitting them against burglars who can’t hit a target point-blank with a semiautomatic; and a five-page excerpt from a Baltazar/Franco Clark/Lois/Jimmy story for kids. The Young Justice show is in a bad time slot for me, and I’ve no interest in the new GL cartoon (viewed superficially from outside, it seems to turn the Lantern factions into squabbling space gangs), but I appreciate what they’re doing in the comics versions for wee would-be readers.

The Infernal Devices: Clockwork Angel (Yen Press) — Manga about a stupid girl who follows the orders of complete strangers and can’t believe it when they bring her a world of hurt. She finds surprise accompaniment in a fellow captive who’s fortunately a homicide detective. Also, she can shape-shift into another girl. Walking into this blindly, I lost out on any nuance and was disappointed in the naive protagonist. If you know the names Cassandra Clare or The Mortal Instruments, some or all of this may mean much more to you.

Worlds of Aspen 2012 (Aspen) — The lead feature, Homecoming, is about a teenage boy whose life changes when a naked space blonde appears in his shower, aliens smash up his school, and his best friends receive super-powers that leave them deformed but happy. He’s the perfect Mary Sue for the book’s intended audience. Also enclosed are promo pinups of breasts and characters from other series, as well as a preview of a genuinely promising new series called Idolized with surprising emotional heft to its superhero-reality-show premise. Despite the decompressed storytelling, it may be worth monitoring.

The New 52 #1 (DC Comics) — A vivid sampler of appealing, professional artwork from several upcoming titles. Then I went back and read all the word balloons, and now I’m bewildered, lost, and not the least bit curious about what happens in any of them except China Mieville’s Dial H, the first issue of which I already picked up last Wednesday. The thrust of the book seems to be heroes pounding on heroes, not terribly dissimilar from Marvel’s own Avengers vs. X-Men crossover event of 2012, which I’m equally not reading. If you like Justice League pinups in which they attack each other instead of any bad guys, here some are. Personally, I lament a comic universe where every hero’s Rogues Gallery is simply a list of all the other heroes.

Intrinsic #1 (Arcana Comics) — Chapter one of the company’s major summer crossover event that will feature prominently in over two dozen different Arcana series, costar potentially hundreds of Arcana characters past and present, and change many an Arcana life forever. And I don’t recognize a single one of them, except possibly one series called Scrooge and Santa that may or may not be what its name implies. This reminds me of the comics I created in junior high that starred lots of my own super-creations, who had adventures cloned from my favorite comics. Each of my many characters meant something to me, but it’s hard to imagine anyone outside my own head appreciating them, their crude artwork, or their derivative nature.

Zombie Kid (Antarctic Press) — A send-up of Diary of A Wimpy Kid whose title tells you everything else you need to know. All the jokes should write themselves. Alas, if only they had, perhaps I might have finished reading this.

Select highlights from the companies whose offerings I failed to pick up:

Marvel’s selections. I procrastinated them at our first two stops, then forgot all about them at the third stop, which was nearly out of everything and put on their game face by restocking their freebie table with leftovers from previous FCBDs. If anyone needs a copy of 2010’s Shrek FCBD comic, I know a place that will hook you up.

The Valiant relaunch. I assumed (wrongly? No idea) that the contents were identical to the Valiant 2012 Sampler that I previously picked up from their C2E2 booth. X-O Manowar writer Robert Venditti cheerfully autographed my copy before I could figure out who he was.

The free Mouse Guard hardcover. How was I supposed to know that all those stacks of 48-page hardcovers were free? Seriously, though? Who gives away hardcovers? They can’t possibly be generous and shrewd, so I can only assume they’re mad.

Barnaby and Mr. O’Malley. I’d normally brake for Crockett Johnson (better known to normal folks as creator of the original, delightful Harold and the Purple Crayon books), especially under the Fantagraphics name, but I shamed myself by somehow not grabbing this at my first stop. Sure enough, the other two stores hadn’t bothered to order it. My loss.

Barry Sonnenfeld’s Dinosaurs vs. Aliens Written by Grant Morrison. Um. Er. I see. For now, pass.

Hey, Kids! Free Comics! Ask Your Parents What Those Are! (FCBD Results, Part 2 of 3)

Continuing my look at comics publishers’ attempts to lure new readers into their white vans on Free Comic Book Day 2012. For historical purposes, my previous years’ FCBD reviews can be found online for 2006, 2007, 2008, 2009, 2010, and 2011. The fun part is seeing which past participants are no longer in business.

Onward with more entries from this year:

Yo Gabba Gabba! (Oni Press) — Never seen the show. I haven’t kept up on today’s kid-TV because my son’s era ended right before Steve Burns exited Blue’s Clues and caused the show to jump the shark. From the cover alone, I expected this to be a two-minute shot of toddler-fodder that I’d later pawn off on one of my nephews’ Christmas stockings. Then I opened the cover and was ambushed by names I recognize and respect such as Michael Allred (Madman), Evan Dorkin (Milk and Cheese), and Sarah Dyer (Mrs. Dorkin). Three of the stories teach lessons to tiny children in cute, Dadaist ways that I’d happily share with my tykes if I ever planned to have any more. The fourth story, by Dorkin and Dyer, stars one Super-Martian-Robot-Girl, with whom this is my first encounter. It’s exactly the kind of quality irreverent hijinks I’ve come to expect from the two of them. Google tells me this is not an isolated incident. Now I want more more more more MORE because it will fill the void in my heart left by missing issues of Dorkin’s Pirate Corp$ that I was never able to track down. My nephews will have to go buy their own copies on eBay.

The Hypernaturals (BOOM! Studios) — Dan Abnett and Andy Lanning, writers of several of Marvel’s cosmic-themed titles from recent years, set out to create their own mythos. In a future where the remnants of humanity are ruled by an unseen all-powerful AI, former members of their premier super-hero team look askance at their successors, embarking on their inaugural mission and at first glance not faring well. The whys and wherefores of this new future are left unexplained from the start, but the tantalizing glimmers of imagination and tragedy hint at grander sights ahead. This one might bear watching when it launches in July.

Image Twenty (Image Comics) — The proud independent celebrates two decades of success with samplers of six new series. Quickly run down: G-Man is normally fun all-ages fare, less appealing when it takes itself seriously; Guarding the Globe is a super-hero spinoff from a series I stopped reading years ago (though I do dig Todd Nauck’s art here); Crime and Terror, from the creator of 30 Days of Night, is essentially a one-page EC tale ballooned out to fill four; Revival seems promisingly spooky, about a resurgence of various undead species; It-Girl and the Atomics is a continuation of Michael Allred’s quirky super-hero team by other talented hands (so far, so good); and Near Death, whose series I’m already following, is not-bad crime drama about a former L.A. hitman trying to save lives as atonement for all his past victims. Overall, the batting average is favorable, as has been the case for much of Image’s output of late.

Transformers: Regeneration One #80.5 (IDW Publishing) — A lengthy text piece inside the front cover helpfully explains the odd title and numbering. The creative team of Marvel’s original Transformers series have now reunited to pick up where they left off 21 years ago. Several flashbacks succinctly sum up What Has Gone Before — i.e., there were these alien warrior robots who were supposed to be friends, but then they fought and fought and fought, but then the good robots won, but now some leftover evil robots want a piece of them. This sounds dismal, but it’s rather efficient and less vertiginous than the recent films. The new settings and characters are up and running in short order along with some old familiar faces, and the vague cliffhanger ending may entice the average robot-loving boys to want more. Glory days might be theirs once more if the team can recapture the 70,000 fans who were still aboard when the original series ended due to what was considered “low sales” in the 1980s. By today’s standards, 70K would place them squarely in Diamond’s Top 10 charts and easily merit half a dozen redundant spinoffs.

Finding Gossamyr/The Stuff of Legend Flipbook (Th3rd World Studios) — Side A is another entry in the burgeoning young subgenre of malfunctioning-child-math-savant sci-fi. A young woman forced to care for her “special” little brother signs him over to an evil boarding school who enlist him to solve an evil equation that will open a doorway to evil aliens from beyond. That sounded silly while typing it, but the brother and sister are introduced with heart, depth, and digital art that pops nicely in a faux-animated way. Side B is another FCBD alumnus best described as “Toy Story Goes to Narnia”. The short sample is an argument between two characters about their past failures that might be better appreciated if you’ve read the full tales of said calamities instead of just a summary. I’m guessing, anyway.

Bad Medicine (Oni Press) — Fringe minus familiar characters and alternate settings. Mostly harmless.

My Favorite Martian (Hermes Press) — A new publisher plans to reprint Gold Key Comics from the ’50s and ’60s such as Dark Shadows, The Phantom, and this one based on Ray Walston’s “classic” TV show about a one-alien sleeper cell conducting secret experiments and failing at exfiltration. Fans my age might appreciate seeing long-lost art from the underrated Dan Spiegle, but I get the impression their target audience is fans twice my age. I’ve never endured a full episode, but my wife promises it’s no My Mother, the Car. To its credit, unlike much of the FCBD competition, this is a complete done-in-one story, benign if poorly aged.

To be concluded!

New Readers: Threat or Menace? (FCBD Results, Part 1 of 3)

Free Comic Book Day 2012 was hectic yet rewarding. My wife and I enjoyed our annual routine, purchasing items at three different stores and assembling a review pile to see if today’s publishers, old or upstart, like new readers. The second half of the day was Marvel’s The Avengers and subsequent family discussion group over dinner. And Sunday went as our Sundays go.

This means I’m only through one-third of the pile. The results so far:

Atomic Robo/Neozoic/Bonnie Lass (Red 5 Comics) — Atomic Robo is no stranger to FCBD, and here outdoes himself in a team-up with his arch-nemesis, the intelligent and stupid Dr. Dinosaur, in a tale of impossible biomechanical evolution, the Hadron Collider, and saving the day with spreadsheets. Full disclosure: any and all Atomic Robo comics are fun science adventure worth the admission fee.

Of the other two stories, I faintly recall Neozoic as another FCBD vet, but I don’t remember their previous installment(s). The sample resembles Terra Nova with a sword, some ESP, and unexplained backstory that kept the plot in the dark. I have no idea, for instance, why one character wallops another with a triceratops head. Bonnie Lass explains its pirate-based plot, but not its characters or an explanation for the inclusion of elevators and interrogation rooms in its settings. Extra points lost for misspelling “breach” as “breech” at a crucial moment, to considerable amusement on my part.

Bongo Comics Free-for-All 2012/Spongebob Squarepants Flipbook (Bongo Comics/United Plankton Pictures Comics) — Select reprints from Simpsons Comics are a FCBD staple, but this is their first time sharing their space with squatters. The just-okay lead story is Homer, Lenny, and Carl forming a bear patrol; its backup is a great non-Simpsons autobiographical Sergio Aragonés tale about his first earnings as an artist in third grade. On the other side of the flipbook, the inimitable Mr. SquarePants ably multitasks, reading an adventure of Mermaid Man and Barnacle Boy (not the same without the voices of Ernest Borgnine and Tim Conway) while annoying Squidward at the same time. Indie comics fans might also dig the single page of gags by the unique James Kochalka. In all, SpongeBob fans will be more content with this flipbook than Simpsons fans, but Aragonés fans are the true winners.

Top Shelf Kids Club (Top Shelf Publishing) — Six original black-‘n’-white done-in-one tales for kids by unusual talents. Best of show are Andy Runton’s whimsical Owly (whose volumes are a staple of the 741.5 kids’ section at my local library), James Kochalka (him again!), and Savage Dragon letter Chris Eliopolous, whose “Okie Dokie Donuts” finally gives kids the ultimate role model — a strong-willed woman who owns and defends a donut shop. Kids who like comics and don’t require super-heroes would do well to have a copy of this sampler in their li’l mitts, provided they don’t freak out at the lack of color. Invite them to add their own.

Star Wars/Serenity Flipbook (Dark Horse Comics) — Joss Whedon’s brother Zack writes one short story for each galaxy about spacefaring scalawags having deals go wrong on them — Han and Chewie in one, Mal and River in the other. Quick and simple enough for casual readers, and agreeable fluff for longtime fans of either, though the Serenity voices didn’t sound twangy enough to me.

Buffy/The Guild Flipbook (Dark Horse Comics) — The Buffy tale is set during Season 9 and will make no sense to any Buffy TV fans who’ve never picked up a Season 8 or 9 comic before now. (Why are they in space? Why is Spike commanding bugs? What’s a zompire? How the heck did that surprise guest-starring movie creature happen?) My dedication to Season 9 has been wavering of late, so I found this inessential. The Guild, on the other hand, was in top form as usual, failing hilariously at spending quality time together at the beach. I can totally relate to such anti-outdoors awkwardness. Again, though, if you’re not a preexisting fan, I’m not sure their reactions will mean much to you. (Tinkerballa is never even named in the story.)

As a reward to FCBD completists, picking up both Dark Horse FCBD offerings gave you a “complete” four-page story starring Caitlin Kiernan and Steve Lieber’s Alabaster. It’s complete in the sense that it has a beginning, middle, and end. After four pages of small talk with a bridge troll, I still know nothing about the main character except her name and skin tone.

Adventure Time/Peanuts Flipbook (KaBOOM!) — The Peanuts material was released months ago as a standalone one-dollar Peanuts #0 sampler, which I already tried and found to be dumbed-down recycling of Charles Schulz’ original strips by new hands, not unlike the latter-day cartoons. I’m not sure if the same is the case for the Adventure Time shorts. They read like the kind of cutesy, disturbing surrealism that usually finds a home at Fantagraphics. I’ve avoided the Cartoon Network series, but I confess I laughed at this more than once. It’s a rare comic that finds a context for concepts such as bacon-based microorganism housing and fart fairies.

Burt Ward, Boy Wonder/Wrath of the Titans Classic Flipbook (Bluewater Comics) — Side A stars the erstwhile TV Robin, living in peace with his wife and several dogs until he’s sucked into a zany black-and-white future world where Robin fashions are all the rage, newspapers still exist, and Ward’s dialogue keeps avoiding contractions like a formal book report. Side B is an excerpt from a comic-shaped illustrated kiddie prose novel starring Harry Hamlin’s Perseus and our old friend Bubo the chirpy robot owl. Eight-year-olds whose nostalgic parents forced them to watch the original Clash of the Titans will be most pleased to have a sequel to call their own. I don’t imagine that to be a large demographic.

To be continued.