GenCon 2012 Photos, Chapter 4 of 4: Games People Played, and the Mascots Who Sold Them

For those who didn’t attended GenCon 2012 in Indianapolis last weekend and are beginning to wonder: yes, the gaming convention had games, for playing as well as for buying. Participation in most gaming sessions and tournaments requires extra ticket purchases above and beyond your admission fee, so your personal budget has to be drastically inflated accordingly. Foreknowledge of the game and its rules is a plus, thus shutting me out of a good number of opportunities. Also, I always worry that my first try will devolve into an hours-long heated debate about everyone’s variant rules they use back home versus what the rulebook actually mandates. And then there would be egos involved, followed by machismo, expressed through the throwing of dice and props at me, and then my whole weekend is in shambles and I have to forfeit the game and fees out of concern for my safety and mood. Rather than risk this ludicrous scenario coming to life, I leave the gameplay to others.

My wife and I did play-test one game in the exhibit hall. Luckily for us, the folks at Smirk and Dagger Games are always accommodating to inexperienced passersby who seek something that’s different instead of alienating. It helps that they never seem to have crowded tables. The last time I attended GenCon, I bought a copy of Run for Your Life, Candyman, a spoof of Candyland that adds a violent gingerbread-man-on-gingerbread-man combat system, after they impressed me with a demo of its then-upcoming sequel, Shoots and Ladders, in which the armed cookie-killers are transplanted into a familiar, interconnected, 100-square setting. This time around we tried Sutakku, in which those frustrating small and large straights from Yahtzee are given slightly relaxed rules, then adapted into a tower-building scenario using a handful of d6’s whose standard pips are replaced with Japanese kanji. The game master handily beat us, but I’m proud that it wasn’t a shutout. $24 seemed steep for a handful of designer dice, a cardboard circle, a rulebook, a scorepad, and a deck of tiny penalty cards that worked much the same as the “Share the Wealth” cards from Life, but it was fun while it lasted.

Beyond that, the following photo parade captures an assortment of sights and statues from our GenCon 2012 thumbs-up experience:

Dungeons & Dragons booth entrance

The centerpiece of the exhibit hall was naturally Dungeons & Dragons, one of the reasons GenCon was created in the first place back in 1968. The booth entrance looms large and bids you welcome!

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GenCon 2012 Photos, Part 3 of 4: Last of the Famous International Costumes

Thanks very much to those of you who’ve been enjoying, sharing, and starring in the photos that my wife and I took at GenCon 2012 last weekend here in Indianapolis. Rest assured the city always gets a kick out of your presence, and I’m not just referring to tourist dollars. (Seriously, everyone left and took all the pizzazz with them. Bring back our pizzazz! WE NEED IT.)

Please enjoy this last hurrah of cosplay fun and outright fashion victories. Newcomers may refer back to entry #1 and episode 2 for your “Previously On: GenCon 2012 Photos” recap. All previous disclaimers regarding quality and old-people ignorance apply as before.

Local variety band il Troubadore aren’t always representing for Trek in their live performances, but you have not experienced “American Pie” until you have heard it in the original Klingon.

il Troubadore

Steampunk Wonder Woman.

Steampunk Wonder Woman

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GenCon 2012 Photos, Episode 2 of 4: Media Guests and More Costumes!

My wife and I present more of our Costume Contest and non-competitive costume pics from GenCon 2012 in Indianapolis, as we personally witnessed on Saturday, August 18, 2012. Same disclaimers apply as in episode one regarding photo quality. Neither of us is a professional photographer, unless someone wants to PayPal us a tip in exchange for a copy of the original file for any of these pics. Then we’ll consider ourselves professional photographers. Until that impossibility happens, we’re just two fans sharing our experiences with a lovable, enthusiastic crowd.

Drow knights, either from Tolkien, Dungeons and Dragons, or one of their descendants.

Drow knights

Darth Talon, from John Ostrander and Jan Duursema’s erstwhile post-ROTJ series Star Wars: Legacy.

Darth Talon

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GenCon 2012 Photos #1: Costumes! Costumes! Costumes!

This weekend our fair hometown of Indianapolis hosted the 45th edition of GenCon, one of America’s oldest and largest gaming conventions. When I was a kid, it was hosted up Lake Geneva, Wisconsin, which I remember because once per year TSR’s Dragon Magazine would include a free GenCon event schedule as an insert, several pages long. I was in the upper years of elementary school at the time, but as a precocious fan of Advanced Dungeons & Dragons and other TSR games, I thought that a gathering of RPG fans would be a unique experience. I fell away from RPGs after junior high after all my friends moved away, and never really returned to the hobby. For me 2003 was a little too late for GenCon to relocate here, but we outsiders can find entertaining sights and activities among the massive crowds. At the very least, my past allows me to get more jokes than the other non-gamer commoners.

Attendance in 2011 was in excess of 36,000. This is no gathering of a dozen sweaty guys in a single hotel conference room. Not only does GenCon use just about the entire convention center (including the recent expansion made possible by the demolition of the old Hoosier Dome), it also requires additional gaming space in several adjacent hotels. If your interests and gaming specialties are diverse enough, you could tally up miles’ worth of steps all over downtown Indy on your pedometer by the time your four-day weekend is over…if you could afford to take that much time off work, and also owned a pedometer.

This was my third GenCon, having missed the last two due to scheduling issues. I’m still hesitant to pay extra to participate in any real games, but I certainly wasn’t bored this year. I’ll outline some of our activity options in some other installment because I’m exhausted after conventioneering two weekends straight and I’m running out of time tonight. For now, please enjoy some samples from GenCon’s 27th annual costume contest, as well as costumes proudly worn throughout the grounds outside of competition.

About that contest: some of those photos weren’t the greatest. I deleted many, kept many more than aren’t worth keeping, and will still have to keep pruning. The ballroom was poorly lit even with every house light fired up, but was kept dim throughout the contest. Flash photography was forbidden, largely to ruin the day for most of us with inadequate cameras that blur everything when the flash is turned off. Worse still, my wife and I were roughly back in row 10, which was hardly ideal (albeit still in the front third of the ballroom, better off than several hundred other attendees fared — the smart Costume Contest audience members start lining up at least two hours early). We did what we could with the location, technology, and limitations at hand. It’s something we enjoy doing, to show our appreciation and awe for those with the flair for this particular aspect of the scene. This installment features some of our better shots and their better costumes, but we regret a fair amount of greatness that we missed nonetheless.

One more disclaimer: as an old man, my knowledge of anime and MMORPGs is woefully sketchy. If you catch me misidentifying anyone, please don’t hesitate to call me out. I like learning, I like giving credit where it’s due, and I have no problem owning up to my own ignorance, which will only worsen with age if someone doesn’t stop me here and now.

Onward, then:

While contestants are organized backstage, pre-show entertainment is usually provided each year by DDBD, a belly-dancing troupe. This, like cosplay, is another hobby that’s best left to other people besides me.

DDBD

Overall winner of the shebang was this looming Tauren warrior from World of Warcraft. On the right, if my hasty notes can be trusted, is someone from Tsubasa who won the Anime category.

Tauren warrior FTW

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Disney’s “Wreck-It Ralph” Has First Trailer Ever to be Made Entirely of Easter Eggs

This week saw the release of the first trailer for the next Walt Disney Animated Classic, Wreck-It Ralph, which promises to do for video game characters what Who Framed Roger Rabbit? did for cartoon characters — namely, see how many entertainment companies are willing to stuff theirs into the same clown car as their competitors’.

Casual gamers should obviously recognize King Bowser from the Super Mario Bros empire. Anyone who doesn’t know Clyde from Pac-Man won’t be using the Internet to see this trailer or watching movies made after 1980 anyway. I like to think I made it to level 3 by recognizing a King Malboro from Final Fantasy X-up.

After watching the trailer a second time, I suspect all the pieces and clues of this clever how-many-can-you-name trivia game have also been used to construct a sort of movie to connect the various stages of the game. The difficult part to perceiving this value-added extra is ignoring the game and paying attention to the dialogue instead. That’s harder than it sounds, considering this may be the first recorded instance of a modern game whose cutscene graphics are of equal quality to the in-game graphics. (Sorry, Agni’s Philosophy — you were so close. If only graphics processor technology had progressed at a more supernatural rate for your sake.)

The Wreck-It Ralph Theatrical Trivia Game stars Academy Award Nominee John C. Reilly (Chicago, Step Brothers), Jack McBrayer (30 Rock), Jane Lynch (Glee), Brandon T. Jackson (cruelly underrated in Tropic Thunder), and hopefully hundreds of video game voice actors. If Steve Blum isn’t somewhere in this film, then there’s no point to its existence.

Reviews Mocking “Battleship” Drive Product Placement for Other Board Games Up 4000%

This month’s most popular Internet pastime has been writers jabbing the latest Transformers sequel by asking the rhetorical question, “What’s next, ________?” and filling in the blank with the one game they were most frequently beaten at as a kid. Unable to settle on just one punchline, the May 25th issue of Entertainment Weekly even provides a full page of Photoshop humor that name-checks five different classic games. Naturally this list includes the commonest punchline of the day, Hungry Hungry Hippos, which in the past month has skyrocketed to 192,000 Google results, up from a pre-Battleship all-time high of twenty-three Google results, twenty of which were disturbing fetish sites.

I expect most of the true classics have already been snatched up by large studios with massive budgets. Fortunately, if I were a Hollywood executive in need of more properties to license, I have memories from childhood and adulthood to plumb for potential licenses I could plunder that few of my arch-rivals would be equipped to translate to the silver screen.

My hypothetical release slate for summer 2015 would include:

Dungeon! — Someone brilliant at TSR boiled Dungeons & Dragons down to its essential elements: dungeon-crawling, simple hack-‘n’-slash, and treasure-hoarding. When my friends tired of the RPG aspect of Advanced D&D (i.e., whatever TSR module connected their AD&D battles into a story), we’d put away their character sheets and most of the dice, break Dungeon! out of the box, and go mindless.

In the movie version, the dragons, trolls, and other monsters would be replaced by giant alien robots. The titular dungeon would exist beneath a large European city that spectacularly collapses throughout the film from all the explosions undermining it.

Dark Tower — Another fantasy board game, this one dominated by a large electronic tower (batteries not included) that stood at the center of the board and determined the course of events on each player’s turn via LED numbers, flashing pictures, and annoying sound effects. The day mine broke down for good was a sad day indeed, except to adult family members who spent the evening sighing with joy.

In the movie version, the Tower itself is like an undertall Unicron ordering hordes of giant alien robots to overrun the lands of Ripoff Middle Earth. The original sound effects are cranked up to 11, distorted through several filters at ILM, and earn an Academy Award nomination. The movie’s release will be accompanied by vigorous lawsuits against any Stephen King adaptations that attempt to use the same name.

Run for Your Life, Candyman! — I was introduced to Smirk and Dagger Games at their 2009 GenCon booth. Not long after, I made a point of ordering a copy of this early release, a Candyland spoof that adds the single most crucial element the original game always lacked: a violent combat system. Each player is an armed and dangerous gingerbread man, opening fire on opponents while absconding through nightmarish candy-themed badlands. It’s a black-humor hoot that’s much more challenging and disturbing than its predecessor.

In the movie version, all those candy building blocks are the MacGuffin sought by a race of giant alien robots who need sugar for fuel. Firing nuclear weapons point-blank in each other’s faces over the centuries has resulted in a species-wide genetic deformity that prevents them from metabolizing raw cane sugar, so the processed sugar of faux-Candyland is their only hope. This would merely be an adaptation of the original Candyland if it weren’t for the gingerbread men’s extremely loud machine guns.

Bargain Hunter — This shopping game taught kids how to search store ads patiently for the lowest prices on furniture, appliances, and pets, as well as how to buy them with either cash or credit card. It came with a plastic credit card machine and several pretend credit cards that you inserted into the machine. You ran the cards through like a real machine, and prayed for purchase approval just like a real shopper. The rules for credit card interest accrual were sketchy and failed to reflect the realities of APRs, annual fees, and predatory lending, but you learned pretty quickly what a fair price was for an exotic lizard.

In the movie version, every department store in the Big City is taken over by a race of giant alien robots calling themselves The Bargain, who aim to dominate Earth’s economic infrastructures from within. Humanity’s last hope against this one-percenter allegory is a single man with a whip-smart attitude and no credit cards to max out. This hero will be played by Dave Ramsey.

Clue: the Great Museum Caper — I’m not sure this sequel ever became a household name, but it’s still a favorite in our family. One player is a thief sneaking through an art museum to steal paintings, recording their movements on a secret notepad in lieu of a physical playing piece on the board itself. The other players are detectives hoping to land blindly on the thief’s space as the disappearing paintings and disabled security devices give away his position. C:tGMC offered more variation in its gameplay and used none of the original characters, not even that cursed Miss Scarlet who was guilty in nine out of every ten times I played.

In the movie version, we pick up where the first Clue movie left off, wherever that was. I never saw it or its three different endings. Clue 2: Dark of the Monet will replace the art museum with the first game’s mansion setting and have twelve different endings. In each ending, the culprit is a different giant alien robot who retaliates against arrest attempts by blasting apart the study, the ballroom, and the conservatory.

File 13 — An integral part of my D&D experience was a subscription to Dragon Magazine, which occasionally came with free cut-out board games designed by a cartoonist named Tom Wham. My favorite was File 13, in which players were game designers attempting to shepherd their silly-named creations through a game-design flowchart. If one of your games reached the end of the chart, your game was published and you won. The board was a pull-out double-page spread; the pieces were tiny colored squares you had to cut out yourself. I still have my copy of the game tucked away in a Ziploc bag somewhere ’round here.

In the movie version, we replace all the games with giant alien robots, the flowchart with a giant alien robot factory, and the name File 13 with the title Transformers 5: Real Steel 2. Otherwise it’s an utterly faithful adaptation.