Offer of Free CRT Monitor with Any Purchase Lures Zero Takers

48 hours after the fact, I remain wiped out from our nine-hour 90-degree yard sale last Saturday. Six families contributed assorted items, leftovers, and baked goods as a charity event to benefit three different needs identified by our church on local, national, and international levels. Our results exceeded our humble expectations by far will hopefully fund many a blessing in the future, but fell short of 100% sell-through.

Luckily for my overcrowded bookshelves, my set of the first eighteen Garfield collections sold in the first hour to an elderly gentleman who also carted off a second armload of children’s books. I was equally glad to pass along a Wheel of Fortune home game that we’d used only once but ultimately rejected when its questionable structural integrity began to damage our calm. My wife cheerfully chatted with the two separate families that now provide new homes for her duplicate Star Trek: the Next Generation still-on-card action figures. A pair of small boys each gave a quarter for the only other action figures on hand, a loose Nightwing and an unidentified all-gray DragonBall Z figurine with one point of articulation. A discerning music collector nabbed himself four zero-hit Oasis CDs (naturally we retained Live Forever and What’s the Story, Morning Glory?). The most surprising sale was our redundant copy (long story) of Spider-Man: the Complete Clone Saga Epic, Book 4.

The other five families had their share of victories, notably in the departments of tiny girl clothing, Disney Animated Classics on white-cased VHS, men’s tools (the hot item of the day — figuratively at first, then literally after hours of sitting in intense sunshine), the aforementioned baked goods, and extremely heavy objects.

If we do this again, next time we’ll have a better idea of what not to bring. I’m not sure why I thought a charity drive was the right place to give up old horror anthologies like Kirby McCauley’s Dark Forces and David Hartwell’s The Dark Descent. Also untouched were my dub copies of Metallica’s S&M, which wore out their welcome long ago after a second listening, but somehow evaded all my previous collection culls. My wife’s Grease soundtrack sat alone and unloved all day. My thirty-year-old copies of Bargain Hunter and Life, both still playable, went into the Goodwill sacks at closing time. The only two large-scale objects that she and I brought, our obsolete 25″ CRT TV and my ancient microwave, returned home with us perfectly functional yet rejected by all.

In fact, all things CRT wound up the biggest loser category of the day. We started at eight a.m. with eight CRT monitors and one flatscreen monitor. We ended the day with eight CRT monitors. By one p.m. we were willing to make crazy deals with the few customers bold enough to brave the afternoon heat just for roadside discounts, but no one would touch the monitors. By three p.m. one of our more adventurous companions was offering a free monitor to every customer, with or without a purchase. No luck. Imagine if the concept of “Get Eight Monitors for Just One Penny!” had been concocted years ago, perhaps Columbia House and BMG might still be in business today. Such a shame that window of opportunity has now passed. Customers were kind enough to continue making charitable donations in addition to their small random purchases, but Adopt-a-Monitor was a total no-go.

Maybe we should’ve added Garfield stickers on the sides of each one and labeled them “Collector’s Item Classics!” or even “Actual props from that one scene in Office Space!” Maybe that’s what we need to work on for our next yard sale. Maybe our problem wasn’t poor merchandise, but poor marketing.

Reviews Mocking “Battleship” Drive Product Placement for Other Board Games Up 4000%

This month’s most popular Internet pastime has been writers jabbing the latest Transformers sequel by asking the rhetorical question, “What’s next, ________?” and filling in the blank with the one game they were most frequently beaten at as a kid. Unable to settle on just one punchline, the May 25th issue of Entertainment Weekly even provides a full page of Photoshop humor that name-checks five different classic games. Naturally this list includes the commonest punchline of the day, Hungry Hungry Hippos, which in the past month has skyrocketed to 192,000 Google results, up from a pre-Battleship all-time high of twenty-three Google results, twenty of which were disturbing fetish sites.

I expect most of the true classics have already been snatched up by large studios with massive budgets. Fortunately, if I were a Hollywood executive in need of more properties to license, I have memories from childhood and adulthood to plumb for potential licenses I could plunder that few of my arch-rivals would be equipped to translate to the silver screen.

My hypothetical release slate for summer 2015 would include:

Dungeon! — Someone brilliant at TSR boiled Dungeons & Dragons down to its essential elements: dungeon-crawling, simple hack-‘n’-slash, and treasure-hoarding. When my friends tired of the RPG aspect of Advanced D&D (i.e., whatever TSR module connected their AD&D battles into a story), we’d put away their character sheets and most of the dice, break Dungeon! out of the box, and go mindless.

In the movie version, the dragons, trolls, and other monsters would be replaced by giant alien robots. The titular dungeon would exist beneath a large European city that spectacularly collapses throughout the film from all the explosions undermining it.

Dark Tower — Another fantasy board game, this one dominated by a large electronic tower (batteries not included) that stood at the center of the board and determined the course of events on each player’s turn via LED numbers, flashing pictures, and annoying sound effects. The day mine broke down for good was a sad day indeed, except to adult family members who spent the evening sighing with joy.

In the movie version, the Tower itself is like an undertall Unicron ordering hordes of giant alien robots to overrun the lands of Ripoff Middle Earth. The original sound effects are cranked up to 11, distorted through several filters at ILM, and earn an Academy Award nomination. The movie’s release will be accompanied by vigorous lawsuits against any Stephen King adaptations that attempt to use the same name.

Run for Your Life, Candyman! — I was introduced to Smirk and Dagger Games at their 2009 GenCon booth. Not long after, I made a point of ordering a copy of this early release, a Candyland spoof that adds the single most crucial element the original game always lacked: a violent combat system. Each player is an armed and dangerous gingerbread man, opening fire on opponents while absconding through nightmarish candy-themed badlands. It’s a black-humor hoot that’s much more challenging and disturbing than its predecessor.

In the movie version, all those candy building blocks are the MacGuffin sought by a race of giant alien robots who need sugar for fuel. Firing nuclear weapons point-blank in each other’s faces over the centuries has resulted in a species-wide genetic deformity that prevents them from metabolizing raw cane sugar, so the processed sugar of faux-Candyland is their only hope. This would merely be an adaptation of the original Candyland if it weren’t for the gingerbread men’s extremely loud machine guns.

Bargain Hunter — This shopping game taught kids how to search store ads patiently for the lowest prices on furniture, appliances, and pets, as well as how to buy them with either cash or credit card. It came with a plastic credit card machine and several pretend credit cards that you inserted into the machine. You ran the cards through like a real machine, and prayed for purchase approval just like a real shopper. The rules for credit card interest accrual were sketchy and failed to reflect the realities of APRs, annual fees, and predatory lending, but you learned pretty quickly what a fair price was for an exotic lizard.

In the movie version, every department store in the Big City is taken over by a race of giant alien robots calling themselves The Bargain, who aim to dominate Earth’s economic infrastructures from within. Humanity’s last hope against this one-percenter allegory is a single man with a whip-smart attitude and no credit cards to max out. This hero will be played by Dave Ramsey.

Clue: the Great Museum Caper — I’m not sure this sequel ever became a household name, but it’s still a favorite in our family. One player is a thief sneaking through an art museum to steal paintings, recording their movements on a secret notepad in lieu of a physical playing piece on the board itself. The other players are detectives hoping to land blindly on the thief’s space as the disappearing paintings and disabled security devices give away his position. C:tGMC offered more variation in its gameplay and used none of the original characters, not even that cursed Miss Scarlet who was guilty in nine out of every ten times I played.

In the movie version, we pick up where the first Clue movie left off, wherever that was. I never saw it or its three different endings. Clue 2: Dark of the Monet will replace the art museum with the first game’s mansion setting and have twelve different endings. In each ending, the culprit is a different giant alien robot who retaliates against arrest attempts by blasting apart the study, the ballroom, and the conservatory.

File 13 — An integral part of my D&D experience was a subscription to Dragon Magazine, which occasionally came with free cut-out board games designed by a cartoonist named Tom Wham. My favorite was File 13, in which players were game designers attempting to shepherd their silly-named creations through a game-design flowchart. If one of your games reached the end of the chart, your game was published and you won. The board was a pull-out double-page spread; the pieces were tiny colored squares you had to cut out yourself. I still have my copy of the game tucked away in a Ziploc bag somewhere ’round here.

In the movie version, we replace all the games with giant alien robots, the flowchart with a giant alien robot factory, and the name File 13 with the title Transformers 5: Real Steel 2. Otherwise it’s an utterly faithful adaptation.