GenCon 2012 Photos, Chapter 4 of 4: Games People Played, and the Mascots Who Sold Them

For those who didn’t attended GenCon 2012 in Indianapolis last weekend and are beginning to wonder: yes, the gaming convention had games, for playing as well as for buying. Participation in most gaming sessions and tournaments requires extra ticket purchases above and beyond your admission fee, so your personal budget has to be drastically inflated accordingly. Foreknowledge of the game and its rules is a plus, thus shutting me out of a good number of opportunities. Also, I always worry that my first try will devolve into an hours-long heated debate about everyone’s variant rules they use back home versus what the rulebook actually mandates. And then there would be egos involved, followed by machismo, expressed through the throwing of dice and props at me, and then my whole weekend is in shambles and I have to forfeit the game and fees out of concern for my safety and mood. Rather than risk this ludicrous scenario coming to life, I leave the gameplay to others.

My wife and I did play-test one game in the exhibit hall. Luckily for us, the folks at Smirk and Dagger Games are always accommodating to inexperienced passersby who seek something that’s different instead of alienating. It helps that they never seem to have crowded tables. The last time I attended GenCon, I bought a copy of Run for Your Life, Candyman, a spoof of Candyland that adds a violent gingerbread-man-on-gingerbread-man combat system, after they impressed me with a demo of its then-upcoming sequel, Shoots and Ladders, in which the armed cookie-killers are transplanted into a familiar, interconnected, 100-square setting. This time around we tried Sutakku, in which those frustrating small and large straights from Yahtzee are given slightly relaxed rules, then adapted into a tower-building scenario using a handful of d6’s whose standard pips are replaced with Japanese kanji. The game master handily beat us, but I’m proud that it wasn’t a shutout. $24 seemed steep for a handful of designer dice, a cardboard circle, a rulebook, a scorepad, and a deck of tiny penalty cards that worked much the same as the “Share the Wealth” cards from Life, but it was fun while it lasted.

Beyond that, the following photo parade captures an assortment of sights and statues from our GenCon 2012 thumbs-up experience:

Dungeons & Dragons booth entrance

The centerpiece of the exhibit hall was naturally Dungeons & Dragons, one of the reasons GenCon was created in the first place back in 1968. The booth entrance looms large and bids you welcome!

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